Thursday, October 31, 2019

Bryan Brandenburg

Bryan Brandenburg (born February 18, 1959 in Châteauroux, France) is an American author, technology entrepreneur and former game programmer. Brandenburg is best known as co-founder of Sculptured Software and Salt Lake Comic Con and Executive Producer at Engineering Animation, Inc.

Career

After completing his studies in mathematics and physics in 1982, Brandenburg began programming 3D computer games on the Commodore 64 (C64), Apple II and later the IBM PC and Amiga. Brandenburg started several technology companies that were later acquired by private and public corporations. In 1984, he co-founded Sculptured Software[1] and led the company as President. The company was eventually sold for almost US$40 million after producing dozens of titles for the C64, Atari ST, Commodore Amiga, IBM PC and Apple II.

In 1994, Brandenburg started another game company, Software Arts International that was acquired in 1996 by Engineering Animation, Inc., where he was the Executive Producer for the public company's Interactive Division, producing titles for Disney, Mattel, Hasbro Interactive and Sierra On-Line.

In 1999, Bryan Brandenburg partnered with Karl Malone to build a media-centric outdoors media company (Amazing Outdoors) with websites, a television show, a radio program, a monthly magazine (Utah Outdoors), and a book publishing arm.[2] The company was acquired in 2001.

Brandenburg was an executive officer of DAZ 3D, a 3D content company and launched Bryce[3] in July 2004. In January 2005, he was recruited as the CEO of Zygote Media Group[8] and launched Male Anatomy Collection 2.0,[9] the 3DScience.com website, Female Anatomy Collection 3.0[ and Zygote Heart 3.0.[13] In 2006, Brandenburg partnered with Content Paradise produce a current 3D model of the solar system including planets, moons and asteroid field.

Brandenburg is the co-founder of Salt Lake Comic Con.[15] As Chief Marketing Officer, he announced a global partnership with PopLife Entertainment, the company that distributes the big-headed Funko Pop! figures in Asia, to bring FanX events to China, Thailand and the Philippines.[16] In November 2017, he was inducted in the Honorary Commander program for the 419th Fighter Wing at Hill Air Force Base.

SimViz

Thursday, October 24, 2019

Knitting For Profit - How Much to Charge For Your Knitting Jobs

Knitting For Profit - How Much to Charge For Your Knitting Jobs

If you are just starting out in the world of knitting, you may not be worried about doing it professionally or trying to make a living at it... just yet at least. However, chances are pretty good that you have seen other people making money with their knitting and you know it can be done and have at least considered the possibility of knitting for profit. This article will take you through some of the most basic necessities to help you figure out how much to charge for your knitting jobs.

The first thing that you need to seriously consider when you are thinking about knitting for profit is exactly how much you believe that your time is worth. This figure may actually vary depending on your clients and who they are in relation to you and your family but regardless of that fact, your time is the most valuable commodity that you have. If you are doing professional knitting jobs for outside clients, your rates may go up and if you are knitting professionally for your friends and family, your prices may go down. Still, this will remain the primary factor that you need to take into consideration when you are trying to figure out how to charge when knitting for profit.

Professional knitting also requires that you take into consideration your personal production levels. How much can you actually get done if you are knitting for a set period every day? Knitting is a very personal craft and one that varies greatly among those who practice it. Can you produce enough work in ten hours to justify charging the rates that you have set for your time? Can you produce enough professional quality knitting in a week to pay for your bills? That may be a secondary concern when you are first venturing into professional knitting for profit but it will become increasingly important as your customer base increases.

After you have looked at these two factors and decided that professional knitting for profit may be a viable option for you, you will need to answer a series of question regarding each and every knitting project that you consider. Put the answer to these questions down in writing in order to make certain that your customer knows that you are an honest business person and also to minimize the risk of dispute regarding your professional knitted products.

- What is the cost of materials for this knitting project? - If the materials have been provided for you, are they new or old materials? - Are there any subtle differences that may affect the outcome of your professional knitting work? - How long will it take you to finish this particular knitting pattern? - What is the expected time frame for completing the knitting project?

The first question is definitely relevant if you are purchasing all new materials for your knitting project. The second question is especially helpful if you are practicing "waste utilization" and using the scraps of yarn out of deep in the back of your closet just to get rid of them. (If you are stashing bits and pieces of yarn in the closet when you finish your knitting projects, these stashed knitting material remnants can still be great for many projects)

Some of the yarns will differ depending on the dye used to taint them, how they were dried, the manufacturer and many other factors. Professional knitting requires that there be as little variation as possible in the yarn and preferably none at all. If you have knitted similar patterns, it will help you to "guesstimate" your time. Check with your client that you are contracting out knitting work for and make certain that this time frame is acceptable to them.

Finally, put everything down in writing and have your client sign it right next to your signature. When you want to figure out how much to charge for your knitting jobs, follow these simple guidelines and you should not have any difficulties at all.

Billigt otvättat ullgarn för växtfärgning

Tuesday, October 15, 2019

Bryan Brandenburg

Bryan Brandenburg (born February 18, 1959 in Châteauroux, France) is an American author, technology entrepreneur and former game programmer. Brandenburg is best known as co-founder of Sculptured Software and Salt Lake Comic Con and Executive Producer at Engineering Animation, Inc.


Career
After completing his studies in mathematics and physics in 1982, Brandenburg began programming 3D computer games on the Commodore 64 (C64), Apple II and later the IBM PC and Amiga. Brandenburg started several technology companies that were later acquired by private and public corporations. In 1984, he co-founded Sculptured Software[1] and led the company as President. The company was eventually sold for almost US$40 million after producing dozens of titles for the C64, Atari ST, Commodore Amiga, IBM PC and Apple II.

In 1994, Brandenburg started another game company, Software Arts International that was acquired in 1996 by Engineering Animation, Inc., where he was the Executive Producer for the public company's Interactive Division, producing titles for Disney, Mattel, Hasbro Interactive and Sierra On-Line.

In 1999, Bryan Brandenburg partnered with Karl Malone to build a media-centric outdoors media company (Amazing Outdoors) with websites, a television show, a radio program, a monthly magazine (Utah Outdoors), and a book publishing arm.[2] The company was acquired in 2001.

Brandenburg was an executive officer of DAZ 3D, a 3D content company and launched Bryce[3] in July 2004. In January 2005, he was recruited as the CEO of Zygote Media Group and launched Male Anatomy Collection 2.0, the 3DScience.com website,[10] Female Anatomy Collection 3.0 and Zygote Heart 3.0. In 2006, Brandenburg partnered with Content Paradise produce a current 3D model of the solar system including planets, moons and asteroid field.

Brandenburg is the co-founder of Salt Lake Comic Con.[15] As Chief Marketing Officer, he announced a global partnership with PopLife Entertainment, the company that distributes the big-headed Funko Pop! figures in Asia, to bring FanX events to China, Thailand and the Philippines. In November 2017, he was inducted in the Honorary Commander program for the 419th Fighter Wing at Hill Air Force Base.


Major software contributions
Trophy Buck (Windows)
Outburst (Windows)
Bryce (Windows/Mac)
Clue (Windows)
Crime Wave (MS-DOS)
World Class Leader Board (Amiga)
Leader Board (Amiga)
Echelon (MS-DOS)
Ninja (MS-DOS)
Raid Over Moscow (Apple II)
Beach Head II (Apple II)
Sentinel (Commodore 64)
A Bug's Life (Microsoft Windows)
DAZ/Studio (Windows/Mac)

Bryan Brandenburg net worth